AI Insights · Timothy · April 2023
Top 5 iOS Business Games in Sweden: Q1 2023 Performance
Discover the performance trends of the top 5 business games on iOS in Sweden during Q1 2023, including download and revenue insights.
In Q1 2023, the top 5 business games on iOS in Sweden showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
My Perfect Hotel experienced fluctuations in its weekly revenue, peaking at around $399 in the last week of December and closing the quarter with approximately $218. Weekly downloads saw a significant drop from 3K in late December to 444 in mid-March, before slightly recovering to 1.1K at the end of the quarter. Active users peaked at 5.3K in the first week of January, then gradually decreased to around 2.7K by the end of March.
Cash, Inc. Fame & Fortune Game had a relatively stable revenue stream, with minor peaks such as $287 in the week of February 20. Download numbers started at 813 in late December and saw a decline, reaching a low of 160 in mid-March, before slightly recovering to 306 by the end of the quarter. The weekly active users peaked at 2.9K in late February, then tapered off to around 1.5K by the end of March.
Idle Lumber Empire - Wood Game showed an impressive increase in weekly revenue, starting at $2.5K in late December and peaking at nearly $4K in mid-March. Downloads were modest throughout the quarter, with a notable increase to 1.1K in mid-March. Active users also saw growth, from 1.8K in late December to 1.9K by mid-March.
Factory World had a consistent performance in terms of revenue, staying mostly below $100 per week with minor variations. Downloads were steady at around 700 in the early weeks, but dropped sharply to less than 20 by mid-March. Active users followed a similar declining trend, from 1.5K in late December to just over 400 by the end of March.
Grand Hotel Mania: Management saw its revenue peak at $1.6K in late January, with fluctuations throughout the quarter, ending at $712 in the last week of March. Downloads varied, starting at 92 in late December and peaking at 635 in late January, before dropping to 161 by the end of March. The app’s active users increased to 2.5K in late January, maintaining a similar level until a slight drop to 1.6K by the end of March.
For more in-depth insights and detailed analytics, visit Sensor Tower.